Slow Burn: Infected picks up the story of Zed, Murphy, and Jerome where Slow Burn: Zero Day ended.
All three have all been infected but have not succumbed to the most pernicious symptoms of the virus. They’re not the mindless cannibals that most infected are. Nevertheless, their band of survivors, fearful about the trio’s infections, have ostracized them.
Now, back on the street, with weapons to defend themselves but little food in their packs, they embark on a search for Murphy’s family while following the rumor of a safe haven in the form of a doomsday bunker under a house in east Austin.
But the world is more hazardous than they could have guessed. They expect violence from the voracious infected but they have harsh lessons to learn about the lethality of the uninfected. And without people to support the infrastructure of modern civilization, they find that danger comes in many forms.
All three are planning to make their way to the shelter. But that is easier said than done. Being infected themselves it is hard to find people willing to help them.. In fact in makes it really hard. Being a zombie but not being s zombie has some minor benefits, they can move along the infected with little risk. There is still some but not as much as a regular human that is not infected. But the big down side is that they get treated just like all the other infected and now must hide from the rest of the world as much as they can.
Zed, still had contact to s few people they met via phone, which was a nice aspect that the power and the phones still work. So far.
We meet some new people but also lose some if course being in the zombie apocalypse.
You can find my full review here